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Аутор: Вељко В. Алексић

ДОИ: 10.5937/ZRPFU2325167A

УДК: 371.68/.69

 

ПЕДАГОШКA ПЕРСПЕКТИВA СОЦИЈАЛНОГ УЧЕЊА У МЕТАВЕРЗУМУ  НА ПРИМЕРУ ПРОГРАМИРАЊА РАЧУНАРСКЕ ГРАФИКЕ

Апстракт: Потенцијали коришћења метаверзума као савременог дигиталног образовног окружења  у виду платформе за социјално учење представљају актуелан педагошки изазов. Имајући у виду да социјално учење представља моћно средство за стицање нових знања и вештина, валидно је посматрати га као ефикасну допуну за промовисање учења и раз­воја у различитим контекстима. С обзиром на то да су емпиријски докази о социјалном учењу у метаверзуму веома ограничени, истраживањем се настојао испитати утицај активности студената у овом дигиталном окру­жењу, како на њихову перцепцију платформе за учење, тако и на остваре­ност исхода учења. У истраживању је учествовало укупно 87 студената Факултета техничких наука у Чачку, који су били равномерно подељени на контролну и експерименталну групу. Резултати анализе показују да је педа­гошка компонента представљала значајан фактор у намери студената да користе метаверзум, док технологија није. Истраживање је, такође, показало да су студенти који су учествовали у онлајн активностима остварили зна­чајно боље резултате у одређеним областима програмирања рачунарске графике. Истраживање наглашава потребу за даљим дубљим разумевањем сложеног социјалног учења и адаптацију педагогије учења у метаверзуму, те нарочито карактеристика које би подржале колективну интелигенцију.

Кључне речи: метаверзум, социјално учење, образовна технологија, рачунарска графика.

 

Veljko V. Aleksić

University of Kragujevac, Faculty of Technical Sciences, Čačak

PEDAGOGICAL PERSPECTIVE OF SOCIAL LEARNING IN THE METAVERSE: A CASE STUDY OF COMPUTER GRAPHICS PROGRAMMING

Summary: The potential of using the metaverse as a contemporary digital educational environment for social learning presents a current pedagogical challenge. Considering that social learning presents a powerful model for acquiring new knowledge and skills, it is valid to observe it as an effective complement topromoting learning and development in various contexts. Given the limited empirical evidence on social learning effects in the metaverse environment, this study aimed to examine the impact of students’ activities in this digital environment on their perception of the learning platform and learning outcomes. The results indicate that the pedagogical component played a significant role in students’ intention to use the metaverse, but that technology did not. The study also revealed that students who participated in online activities achieved significantly better results in specific areas of computer graphics programming. The research emphasizes the need for deepening the understanding of complex social learning and adapting pedagogy for learning in the metaverse, especially the characteristics that would support collective intelligence.

Keywords: metaverse, social learning, educational technology, computer graphics.

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